( Information )
Biography, statement
& curriculum vitae
( Biography )
An Irish visual artist working at the meeting point of oil painting and the digital image — Dublin & Meath.
Darragh Dempsey trained as a painter at the National College of Art and Design (BA Fine Art, 2016; MFA Fine Art: Media, 2017). His work was recognised early — the Royal Hibernian Academy's Gold Medal in 2015, the Thomas Dammann Junior Memorial Trust Award in 2016 and 2017, and a place on RTÉ Culture's 'Ten Most Notable Painters Under 30 Working in Ireland' (2017). His work has been selected for the RHA Annual Exhibition five times between 2014 and 2021.
From 2019 to 2025 he worked as a senior texturing, lighting and environment artist at Scanline VFX (London), Brown Bag Films and Giant Animation (Dublin) — years spent building photoreal digital worlds for film and animation. That industrial image-making practice now feeds directly back into the paint.
( Artist statement )
My work explores how image-making technologies shape the way we remember the past, experience the present and imagine the future.
Originally trained as a painter, I later spent almost a decade working professionally in visual effects and animation, creating digital environments through texturing, lighting, rendering and compositing. Returning to painting after these experiences, I approach painting, photography, cinema and computer-generated imagery not as separate disciplines but as interconnected technologies within a longer history of representation.
Many of the works begin as constructed realities — photographs, painted studies, digital environments, found imagery and rendered scenes assembled, altered and reconfigured before returning to the painted surface. I am particularly interested in the evidence that image-making leaves behind: underdrawings and surface wear in old paintings; pixels, compression, rendering artifacts and digital noise in contemporary ones. I think of this as a form of image archaeology — an investigation into how images are constructed, circulated and believed.
Underlying the work is a long-standing interest in narrative, viewer participation and the unstable relationship between fiction and reality. By bringing these forms together, the work examines not only the worlds depicted within images, but the systems through which those worlds become imaginable in the first place.
( Education )
( Awards & recognition )
( Selected group exhibitions )
( Press )
( Professional — VFX, animation & simulation )