( CGI · VR · photogrammetry )

Digital

After painting, I spent years inside the digital image — modelling, texturing, lighting, rendering and compositing for film VFX, animation and real-time simulation. I went after those skills for one reason: more control over my image-making. The scenes below are built the way the paintings are — staged, lit and composed — just in a different material.

Mercedes-Benz 190E — Digital 3D — modelling, texturing, SpeedTree
Mercedes-Benz 190E Digital 3D — modelling, texturing, SpeedTree WIP
Model Train — Cinematic Scene — Digital 3D — real-time engine, cameras & motion
Model Train — Cinematic Scene Digital 3D — real-time engine, cameras & motion WIP
Vintage Model Train — Digital 3D — Maya, ZBrush, Substance Painter, Arnold
Vintage Model Train Digital 3D — Maya, ZBrush, Substance Painter, Arnold 2023
The Binary Entanglement — Digital 3D — physically-based render
The Binary Entanglement Digital 3D — physically-based render 2021
A Hidden Narrative — Virtual reality — photogrammetry, Unreal Engine, Oculus Rift
A Hidden Narrative Virtual reality — photogrammetry, Unreal Engine, Oculus Rift 2017

( Artifacts — live 3D )

Built from nothing

The vintage model train — modelled by hand in Maya, sculpted in ZBrush, painted in Substance. An object that never existed, which you can still turn over in your hands — painted, or as raw clay geometry.

SourceMaya · ZBrush · Substance Painter
Textures7 PBR sets, 8K — served at 2K
RenderArnold — see final render →
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