I am a versatile CG artist with a background that bridges both traditional fine art and cutting-edge digital production. With over five years of experience working in the VFX, animation, and virtual reality industries, I specialize in texturing, look development, environment modelling, lighting, and compositing for film, TV, and games.
Throughout my career, I’ve contributed to high-profile productions, including The Flash, Meg 2: The Trench, Get Rolling with Otis (Apple TV), Eureka! (Disney Junior), and Legends of Evergreen Hills. My work spans across photorealistic and stylized projects, creating vehicles hero props and complex environments that bring stories to life.
Originally trained as a painter, I hold a BFA and MFA from the National College of Art and Design, where I honed my skills in visual storytelling, color theory, and composition. These foundations have given me a unique approach to digital artistry, allowing me to create highly detailed, painterly textures that stand out in both animation and VFX projects.
Today, my fully equipped remote studio allows me to collaborate with studios and clients globally, offering secure and efficient workflows for digital production. I’m passionate about merging traditional artistry with the latest digital tools to craft compelling visual narratives.
What I Bring to the Table:
- Specialized Skills: Texture/Look Development, Modelling, Lighting, Compositing
- Software Proficiency: Maya, Substance Painter, Arnold, Photoshop, ZBrush, Unreal Engine
- Hardware: AMD Ryzen 7 3700X, NVIDIA GeForce RTX 3060 Ti, 32GB RAM, Color-Calibrated Monitors
- Remote Studio Setup: Secure file handling, fast internet, and flexible collaboration tools
Why Work with Me?
I combine the best of both worlds — the storytelling and craftsmanship of a fine artist with the technical expertise of a CG professional. Whether it’s crafting photorealistic assets or creating stylized worlds, I bring a keen eye for detail, a strong work ethic, and a collaborative spirit to every project.