"Meg 2: The Trench - Feature Film"
As a Lighting Artist on Meg 2: The Trench, I contributed to lighting and compositing workflows for Character/Creature shots, as well as various environmental scenes. My role involved setting up and fine-tuning lighting in 3ds Max, and working extensively with Flowline—Scanline’s proprietary fluid simulation tool—to achieve realistic water and fluid dynamics essential for the ocean-based sequences.
Additionally, I created and organized render layers to facilitate smooth compositing handoffs. In Nuke, I developed slap comps to preview render passes, integrating multiple layers to ensure renders met project standards before moving to the next stage. I also handled basic deep compositing tasks, allowing for accurate depth management and enhanced lighting effects.
This role involved continuous learning and adaptation, particularly with Flowline and managing multiple lighting setups across complex scenes. Working on this project deepened my understanding of advanced lighting and compositing workflows tailored for large-scale VFX production.